Sem 2 Devlog 2


     Overall the group process work has been going relatively smoothly. Everyone is attending the group meeting, each group member is able to complete their tasks in the given time frame, and the game is starting to come together cohesively. The process for this game initially started off by dividing all of the tasks into different SPRINTS. This was done last semester to help us not only keep track of what needs to be done, but also help us create a proper schedule. In AtomicWare, there are three types of microgames. They include mouse, keyboard, and meltdown games. I am responsible for the mouse minigames to have background and the necessary assets drawn, coloured and finalized.

   Currently, I have created the background for all of the mouse microgames . I created multiple layers for each background which will make it much easier to implement into the full game since some of the assets require movement. I am currently in the process of creating the necessary art assets for the meltdown microgame Detect Radiation and should have it completed before the next group meeting. 

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