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Sem 2 Devlog #6
April 11, 2022
by
Marralu
This last stretch of the assignment ran into a major speed bump. A lot of the work that was updated for AtomicWare was accidently lost. This set the group a little bit behind due to the fact that the...
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Sem 2 Devlog #5
March 27, 2022
by
Marralu
This week we conducted our third playtest for our game. This time around, we managed to conduct 14 playtests and got plenty of feedback this time around. A lot of the feedback revolved around the newl...
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Sem 2 Devlog #4
March 15, 2022
by
Marralu
After our second playtest, we as a group decided that we need to adjust our games overall theme a bit. We chose to omit the original location of our game (Fukushima), and instead have our game simply...
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Sem 2 Devlog #3
February 16, 2022
by
Marralu
The production for AtomicWare is still going extremely smoothly overall. At this point of the project, the team knows their tasks, what to do, meeting schedules, and what to prepare for. The game curr...
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Sem 2 Devlog 2
January 19, 2022
by
Marralu
Overall the group process work has been going relatively smoothly. Everyone is attending the group meeting, each group member is able to complete their tasks in the given time frame, and the game is s...
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Sem 2 Devlog 1
January 13, 2022
by
Marralu
My team is called team meltdown, and our game is called AtomicWare. AtomicWare is a game that is designed to spread awareness of a real-world event called the Fukushima incident that happened in Japan...
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Devlog #6
November 26, 2021
by
Marralu
This semester 1 class was what I thought a really well done course. It starts off with you researching a subject for a potential game. This alone is really good practice for the industry because you a...
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Devlog #5
November 12, 2021
by
Marralu
Scheduling your work is something that needs to be done at all stages in a games development. Breaking down a larger task into smaller ones, makes getting the work done not only easier but also more s...
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Devlog #4
October 27, 2021
by
Marralu
User centric design is the mentality that has the user/player the main focus for a particular project. The development process has the user as the center point in which all decisions will revolve arou...
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Devlog #3
October 15, 2021
by
Marralu
There are many ways in which a person can visually document their games for reference in the designs future. However, there is one method that can really help a designer create a very in-depth layout...
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Devlog 2 Lucas Marra
September 30, 2021
by
Marralu
For my subject on gun violence and its connection to mental illness, I was having a pretty difficult time when it came to making a game revolving around the subject. I had to be carful on how I was go...
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Devlog #1 Lucas Marra
September 16, 2021
by
Marralu
For the research report, I decided to choose a subject that is not only well known, but also extremely common. I decided this due to the fact that researching a subject can be extremely tricky especia...
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Test
September 14, 2021
by
Marralu
This is a simple test to make sure everything is working...
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