Sem 2 Devlog #5


     This week we conducted our third playtest for our game. This time around, we managed to conduct 14 playtests and got plenty of feedback this time around.  A lot of the feedback revolved around the newly implemented timer. A lot of play testers felt that the timer was to quick and as a result did not have enough time to analyze the game and figure out the controls. Another major piece of feedback revolved around the game controls. People were having a difficult time figuring out the controls for each individual game (i.e., click, or click and hold). To rectify this we intend on highlighting the components of the game that the player needs to interact with. Overall our games concept has maintained the same vision over the course of the semester. As of now most components of the game has been created and  now need to be brought together as one.

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